Cyberpunk 2077: Phantom Liberty Open World, Action Adventure RPG I designed the Combat Encounter, AI Behaviors, Weapon Progression and Score System for a high-lethality 2D run-n-gun arcarde experience for Cyberpunk 2077: Phantom Liberty. I also le d a team of 3 programmers as the project's lead game designer. Role: System, Combat, Encounter, Level Designer Key Results: Successfully design, intergrate an old school contra style, high-lethality 2D run-n-gun arcade experience for the modern audience. Designed high-lethality 2D combat zones where survival and scoring are tethered to spatial mastery and exploiting weapon-swapping by matching specific weapon trajectories. Aggresive enemy placement that persistently challanges player's spatial awareness with constant positioning. Mitigate frustration with controlled placements of fixed powerups (1up, weeapon upgrade) that balance randomness vs predictabiltiy while keeping the high lethality tensio...
Calvin Chan Kok Wai - Senior Game Designer