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Warden Ascent Turn -based Battle RPG A f2p monster collection game based on the Pixelmon IP, featuring challanging turn-based combat and deep progression loop.  Role : Senior Game Designer Key Contributions:  Pitching game’s vision including concept, gameplay, story, and functionality. Designed, tuned, and balanced gameplay systems, including mechanics, economy, and monetization in Unreal Engine.  Iterated on designs using playtests, metrics, UX testing, and feedback.  Produced design documentation and identified improvements to features and design processes.

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