My Portfolio
Warden Ascent
Turn-based Battle RPG
A f2p monster collection game based on the Pixelmon IP, featuring challanging turn-based combat and deep progression loop.
Role: Senior Game Designer
Key Contributions:
- Pitching game’s vision including concept, gameplay, story, and functionality.
- Designed, tuned, and balanced gameplay systems, including mechanics, economy, and monetization in Unreal Engine.
- Iterated on designs using playtests, metrics, UX testing, and feedback.
- Produced design documentation and identified improvements to features and design processes.
Cyberpunk 2077: Phantom Liberty
Open World, Action Adventure RPG
I led a team of 3 programmers in implementing side content and rewards for this exciting game expansion. As the project's lead game designer, I also acted as level designer, project manager, and QA throughout development.
Role: Lead Game Designer
Key Contributions:
- Planning game features and systems during pre-production and finalize design documentation for both internal developement team and for client review.
- Consolidates notes regarding development status and reports them during client meetings.
- Iterated on designs using playtests, UX testing, and feedback from both internal and clients.
- Draft various game concepts in document for client pitching.
- Designed, tuned, and balanced gameplay systems, including mechanics, level layouts, enemy NPC behaviors, weapons and enemy placements.
- Managed the QA process, including bug tracking, report creation, and task allocations.
- Conducted both occuring and impromptu feedback sessions with programmers on a tight deadline.
- Feature ownership of all implenented systems throughout the project.
Multiversus
Platform Fighter
MultiVersus is a free-to-play fighting game developed by Player First Games and published by Warner Bros. Games.
Role: Senior Game Designer
Key Contributions:
- Playtest character rosters in early builds and identified improvements to balancing and team synergies.
- Consolidates improvement report and submit for client review.
- Design and draft fighters' movesets for the post-launch roster of Multiversus.
Bake N' Switch
Single-player / Co-Op, Strategy Puzzle
Embark on a 'Bun Solo' single-player adventure or team up with other Bakers to catch, throw, and bake a'dough'rable living bread creatures!
Role: Senior Game Designer
Key Contributions:
- Collaborate and prototype over 50 level layouts both in Unreal Engine and paper design.
- Conduct game balancing adjustments and feedback sessions.
- Feature ownership of an unlockable challenging post-game mode: Stormy levels.
- Produced design documentation and identified improvements to features and design processes.
Sniper Ghost Warrior: Contract
Stealth, Tactical Shooter
Play as a paid assassin; a hit man for hire. With hundreds of ways to take down a wide range of targets, Contracts offers precise, strategic sniping gameplay at its absolute best.
Role: Senior Game Designer
Key Contributions:
- Define the balancing and uniqueness of sniper rifles through statistical adjustments in CryEngine.
- Iterated on designs using playtests, UX testing, and feedback from both internal and clients.
Odyssey Of Phoenix
Action, Adventure RPG
This is an education game project aimed to introduce the player with basic concepts of Object Oriented Programming (OOP). The gameplay is inspired by The Legend of Zelda: Link's Awakening.
Role: Game Designer
Key Contributions:
- Designed and implemted all the levels on "Tiled" map editing software.
- Produced design documentation for game features, in-game dialogues and objectives.
- Designed enemy behaviors and boss attack choreography.
- Iterated on designs using playtests.



